I have worked extensively with multiple global studios including Montreal, Shanghai, and Melbourne. Provided on-site consultation, training, and established workflows. Key decision maker when choosing a CMS to manage incoming art assets.
I have collaborated with artists, designers, and engineers to set up environment pipelines for multiple shipped titles. I have provided documentation and training for both our team and other teams using the same tech.
Insured delivery of a smooth playing experience in two parts--by optimizing art assets with an eye toward technical limitations and evaluating entire gameplay spaces for simulation and GPU bottlenecks.